![]() ![]() The difference is it's not a shooter design - it's a platformer starring a puppet with a detachable head. Dynamite Headdy is similar to those titles in presentation, pacing and overall feel. Gunstar Heroes came from Treasure, as did Ikaruga and Gradius V. ![]() It's a developer with action and shooter games as its most notable achievements. Treasure's a company known for its chaos. Then you remember that it's a game made by Treasure, and all the madness suddenly makes sense. ![]() Characters swarm around in the background and foreground, elements of the environment twist, turn and constantly rotate, the whole thing moves at a lightning pace - it can be an overload for your eyes. It's hard to tell what's happening in Dynamite Headdy. ![]()
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